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Old December 2nd, 2006, 07:43 AM
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Default Re: Modding Question about Game Setup

Yeah, SE always forces your starting colony tech to level 1.

If you obfuscate the tech requirement formula, you might be able to get SE5 to avoid setting the tech level.


You could also make a zero cost, one-level throwaway tech area for colonization, which requires Industrial Tech.
SE5 would then set that to one, and leave industry alone.
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