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Old December 2nd, 2006, 05:38 PM
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Default Re: The problem of low hit points on humans

* I play Ulm frequently, and if my pretnender lacks Air-1, I typically find someone with Air-1 by the time I need to worry about lots of lightning.

* Heroes are not the only thing gained with Luck. Having heroes is not (or at most, not merely) an investment of 120 points I would otherwise have gained by taking Misfortune-3.

* I don't see how Dominions 3 is a "dumbing down" of Dominions 2, unless you mean the reduced magic skill levels. And yes, I am happy with the somewhat reduced access to overpowered magical effects. The mods I'm working on for my own tastes further "weaken" magic by making it cost appropriate amounts relative to other elements such as mortal armies, etc.

* You seem to be still missing my point. Commanders generally do survive battles when their side wins, as long as they deploy sensibly so that they don't fight alone against a mob of foes.

* If you mod commanders to be as effective as battle mages without changing their costs, then what about the foot soldiers, as especially the common troops, who will now be even less cost-effective? Divide most of those by 5 or so?

PvK

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Graeme Dice said:
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PvK said:
Usually either Ring of Tamed Lightning, or Copper Plate.
They are ulmish heroes, so there's no ring of tamed lightning until you've bought a huge amount of master smiths. The copper plate just means that they'll die to a couple of smites, or a fireball instead.

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True (though heroes generally cost zero, and I tend to use both).
Heroes cost you a good portion of the 120 design points you'd otherwise get if you took misfortune 3.

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I do see this as an issue for my own tastes, and am continuing my mod which rebalances the magic costs.
As I expected, you sound like one of the players who are happy with the dumbing down of Dominions 3 compared to Dom2 and the general reduction in the power of magic.

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Whether it's "good enough" depends on what you want, and what tactics you use.
I want the elite commanders with no added equipment to be able to survive nearly any battle that their side wins. These are supposed to be experienced frontline soldiers, not rank and file cannon fodder.

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Sounds like a nice mod to me. Though, I assume you will tweak the costs so a commander costs what? 20 x what a normal soldier costs?
The commander would see no change in cost at all, since that's the bare minimum to make them anywhere as useful as a battle mage.
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