Re: Star Wars Mod - II (Sci-Fi Xover Mod)
We don't need to copy too much from P&N to implement pirate-like races.
Every race or group of races has its own colonization techs and restricted access to other techs so that part is already made.
We don't need a "pirate" or "wanderer" racial trait unless we find that doing that actually reduces repeated components and techs.
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