Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Some changes I've made but didn't upload yet.
Corrected superlaser tech requirements. They had a level 10 'turbolaser weapons' requirement, a tech I had removed but forgot to correct here, the curious thing is that this didn't give an error but instead made the requirement be ignored.
Removed the extra 's' in the description fo most engines (Generates 1 thrust points.)
Removed Boarding Defense ability from Bridge (& SW), Life Support (& SW), Crew Quarters (& SW), Auxiliary Control, Shield Regenerators, Point - Defense Cannons and SW Shield Recharger and Anti-Fighter Lasers and added it to SE4 engines, Supply Storage and SW reactors.
This should 'fix' ion cannons damage.
TH if you think your 'balancing' is worth it, post your changes.
AIs will not find the right weapon and not design attack ships.
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