At least "charge bonus on first attack", "range = strength/2", etc can be added by editing the .exe, although having #copyweapon would make this unnecessary.
Quote:
HoneyBadger said:
How about being able to mod certain units (such as certain Pretenders) as no curse, no horror mark, no insanity, no age, etc?
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I guess "no age" can be handled by setting maxage to a ridiculously high number. Meanwhile, I don't like the idea of a Vastness brought down by disease (or most other afflictions)... perhaps "immune to disease" and "immune to afflictions" abilities?
PS: I'm running out of room for capital-only units... perhaps allowing more than 4 startsites and/or more than 5 attributes per site.