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Old December 4th, 2006, 03:13 PM

The Gnome The Gnome is offline
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Default Re: Balance Mod

Quote:
Captain Kwok said:
It was reported that at some time the Ship Design minister had to be active for some of the ministers to work. I'm not sure if this is still the case despite a fix aimed at this area in v1.17...

Are there mines available for the mine layer?

The AI planetary minister is not that advanced yet. Some of the items you describe are long term AI goals I would like to work on.

The build lists do call for some of the resource enhancing abilities, but there are unlikely to be seen unless they happen to have the right colony type on a large enough planet. Not to say there can't be further optimization in this area...
Mine layers have the mines available to them.

Hmm, needing the ship design minister on for some functions? Argh. That's the only one I refuse to use lol. Not that I hate its designs but I have a ship naming convention so I know what my oddly named ships are called.

Generally I use US Navy Hull/Type convention with a dash and then a name. So:
CA - Cruiser, Heavy
CV - Cruiser, Aviation
CL - Cruiser, Light
AR - Auxiliary, Repair
AP - Auxiliary, Troop Transport

Having the AI use the ship type prefix would be actually a really nice thing for the game btw. Seeing a "FeeFiFoFum IV" tells me nothing, but seeing "BB - FeeFiFoFum IV" tells me a battleship sized attack ship was involved.
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