Re: Balance Mod
The AI is not too bad at refueling ships and does make decent usage of frontier Resupply Depots when it builds them. Anyhow the revised engine system will improve the ranges for most ships.
To some degree, Raapys is right about the AI and its attack locations. It generates it's attack location list each turn and I would think that if an area of enemy strength is not visible on its sensors, it won't be considered. Although I have seen times when a large fleet is nearby and will attack the next turn, but it depends on a myriad of factors. Overall from looking through the scripts, the AI is generally designed to attack enemies in shared systems first rather than launching longer "preemptive" strikes.
The AI is also told not to start hostilities if there is still open space to explore - I'll likely change this to reflect the nature of the AI - that is, whether it is peaceful, neutral, or aggressive.
I think it might be good if the AI always saw the contents of the system as well.
|