Re: Reason for the new race-creation setup ?
I dunno, it seemed kinda broken, like I could have shipyards that built insanely fast by knocking down ground combat and intel to %50 and boosting the SY stat all the way up. The new method just seems simpler, it reminds me of MoO2's setup but with more options. I also never liked fiddling with the percents to get juuuust the right setting, and having leftover points or something like 103% in a stat.
|