Re: Whats so bad about the UI????
In this very off-topic thread I'd like to continue the trend: Doesn't anyone else find it a little strange that we're supposedly transporting millions of people in a smallish cargo ship? And that a recently established colony can pump out huge starships in a matter of 'months'?
Yeah, I know, mods and all. I'm just wondering, where did this idea come from originally? I mean, it's nowhere realistic that a year after we establish a colony on Mars we'll have millions of people there and build dozens of ships a year.
So that leaves the reason that it must have been done for gameplay. Which begs the question: would it really be so bad if the home colony continued to be the main base of operations for the entire game( except troop-occupied homeworlds taken from enemies)? MoO3 deals with this a little better, as it takes quite some time to actually get a colony operational( slow moving population, lots of things has to built on colonies ), and very long to make it production efficient. I wouldn't say it lowers the 'fun' of the game any, though.
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