Re: ability combo
Just did a game with a Prince of Death pretender with D6F3N3 (the fire and nature are more to get access to magic not available to my nation (late atlantis), and +3 attack from fire doesn't hurt, but D6 would have been enought)
Important : dominion 10
Equip him with :
- any one handed weapon
- black tower shield (const 0 E1)
- black helmet (const 0 E1) and as soon as you can a horror helmet (D2) to improve its fear
- black steel armor (cont 0 E2)
Of course if you have access to astral add the usual lucky pendant
This is not an invincible SC, but with this, he will have enought fear to drop the morale of opponents to negative values, meaning that the awe aura (+2 total from starting dominion 10) will prevent almost all attacks, and for arrow/crossbow bolts, or the lucky hit that passed the awe and you defence, the armor and tower shield will protect you.
And of course try to fight in your own dominion, to maximise your bonuses, the extra hit points by themselves will prevent a lucky hit from a strong opponent, or a spell (smite, lightning, ...) to kill you in one shoot.
And later as your construction level increase, you can finish to equip your PoD with all the classic (boots of quickness, etc ...)
Important : give him orders to *attack*, not cast spell : attacking will not fatigue him (undead), that's why you can give him such a heavy armor, but casting will do (and fast), and fatigue means lower defense, and higher chance of critical strike (armor / 2)
Edit : fixed some typos
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