Re: A first!!!
Actually, I would play SE4 much more if there was a mod that suits my tastes completly:
- Newtonian Movement, but not move-2 crawling for 150 turns.
- Leaky armor/shields, but not useless ones (standard-sized component, but not hit first; chance for hit on armor ~10%)
- small hulls more usuable
- harder to colonize 'alien' environments/planet types
- lesser pop growth
- etc.
- AI capable of 'understanding' the changes
Sadly, the mods get only some things 'right', but inevitably introduce some other ideas which spoil the whole fun for me.
And I don't have the time to do a complete mod myself. Therefore, I play a little bit with standard or modded game, until frustration strikes again for some reason.
Thinking 'bout it, this is true for all my gaming: so many promising games, but there's always something that spoils the fun in the end ...
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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