Quote:
Rather than a lack of "focus" I would suggest that SE has rather a "generic" feel to it, due to lacking a strong background story and atmosphere. The likes of Imperium Galactica, Haegemonia, Homeworld and Galactic Civilizations all had a background with a campaign to complete which provided players with a good introduction to the game.
|
You make a good point here, but I over looked one important thing. Those games had the benefit of a large teams working on them. SE series has only had one man, Aaron, and his focus has always been on programing. SE is a franchise dedicated to in depth game play. Its up to the players to make their own back stories for their races and many have.
Pretty much the only back story you need to know is this:
"The year is 2400.00 and the galaxy awaits exploration. Who could have ever imagine the wonders and horrors to come. Where peaceful exploration and diplomacy fail, conquest begins. Immerse yourself in the role of leader of a great Galatic Empire, or vast Intersellor Alliance. Explore the technology, build ships, and colonize the galaxy as you battle against other bloodthirsty races for absolute power."