Re: IGN 6.6 Review
Even games such as MoO2, which had more people working on it, didn't go for a story-line approach, though. Imperium Galactica had some story-based setup, which was alright I guess. I wouldn't mind it for SE either, but I don't want it so much as to prefer Aaron worked on that instead of improving the actual gameplay mechanics and AI, which really needs alot of fixing. I do hope there'll eventually be a release of a good map/scenario editor( think Aaron mentioned something like that in an interview?).
Some sort of 'space monsters' or other drastic, potentially gainful, events would really spice the game up a bit, though. MoO2 really had a *huge* boost in the fun-factor with Antaran attacks and the Antaran Gate thingy.
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