Re: A new Modding challenge!
PES, that is applied to the *engines*, not the weapon. So you multiply your weapon damage by 10 and it works out the same.
Say it does 100 damage default. You make that 1000.
That 1000 hits a ship with an engine, gets down-rated to 100. When it hits a ship -without- an engine, it does full damage.
No AI tags needed.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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