Re: A new Modding challenge!
That still won’t work Phoenix-D. I think what you are missing is what is going to happen to all the non-engine components that are hit. They will sustain 100 pts of damage. The idea is that damage will only be 10 pts as long as a single engine survives. In other words let’s say I have a ship with two engines, two cargo bays, and a bridge.
Outer Hall:
Engine, Cargo Bay, Cargo Bay
Inner Hull:
Engine, Bridge
Our first missile comes in and hits the engine (if we are lucky since it is random) we now have this:
Outer Hall:
<Destroyed>, Cargo Bay, Cargo Bay
Inner Hull:
Engine, Bridge
Now what happens when our second missile hits? Right 100 pts of damage is scored taking out our two Cargo Bays (10 pts each) leaving 80 pts of damage transferred to the Inner Hull (100-20=80) which in turn is reduced by our Engine to 8 pts (80*90%=72 and 80-72=8) of damage on our single engine.
The damage to anything should be (in the case of missiles) 10 pts including shields. Any item on a ship which lacks an interdiction field (created by an undamaged engine) and a shield, and is hit by a missile will receive the damage of the missile times 10. Follow? In sequence:
1) Apply damage all shields at normal rate
2) Does unit have Interdiction Field? YES = damage armor normal: NO = Damage armor *10.
3) Does unit have Interdiction Field? YES = damage outer hull components normal: NO = damage outer hull components *10.
4) Does unit have Interdiction Field? YES = damage inner hull normal: NO = damage inner hull *10
5) Unit is dead!
Just in case that is confusing remember that an engine in the Inner hull will cause steps 2 and 3 to be yes. The question is “Does unit have Interdiction Field?” Don’t confuse that with does it have a field in this hull area. Tough yet?
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