Re: Mutations!
Ooh, I like that one. Would really open up spell and site modding.
As for me, I'm having some serious issues creating combat summons that I have reason to believe aren't user error. You also can't boost the gem cost without boosting the fatigue cost for combat spells, which means if you wanted a barrage of fireballs that costed 3 gems to cast, it would most likely kill the caster, causing him 300 fatigue.
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