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Old December 6th, 2006, 09:20 PM
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Default Re: Mutations!

Quote:
FrankTrollman said:
A high gem cost spell is pretty much uncastable by a character with the minimum path to cast it, casters won't use more than 200 Fatigue on casting a spell by choice, so they'll skip over even a scripted 8 gem spell.

But a character with an extra 3 path skill casts a spell at 1/4th fatigue - so they will cast that 8 gem spell.

So weirdly, if you want to have a spell that costs a lot of gems and is usable in combat, set the path requirements really low. A 1 Nature 800 Fatigue spell is theoretically castable by a Dryad, but actually it is only available to seriously badass Pans.

-Frank
I just had an Air 3 mage cast Living Clouds. Living Clouds is 200 fatigue, 2 gems. The mage in question had 3 Air gems, total. He summoned 4, and only 4, Air Elementals, and because Living Clouds summons 4+ elementals, he would've had 5 if his skill was above 4. He has spellcasting encumberance 3. After casting the spell, he had 200 fatigue and had taken no damage.

If Living Clouds is modded to require Air 3 and take 3 gems (300 fatigue):
the caster can cast the spell with the same three gems; summons only as many elementals as the spell description states (curiously, 3, and description had changed to 3+, to match the #pathlevel 0 3!); and the caster ends up with 200 fatigue.

Further testing:
I changed Master Enslave to Thaumaturgy 0. I created an S9 Wyrm. I sent the Wyrm to fight against the biggest indeps I saw on second turn, after I had gotten enough pearls. I gave him *9* pearls. He cast Master Enslave and won the battle after the enemy routed. He had 200 fatigue after casting the spell, but didn't lose any hp.

This matches what I thought was stated on the forums: that no spell can kill the caster directly through fatigue.
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