Re: Spelling Issues
The spell modding commands are somewhat weird. I've had a mage cast modded spell without spending gems (no effect as it required some), and then go on to cast another spell on the same round. This was probably due to me trying to use the same fight with the spell changed from what it was during the hosting.
Also, in at least one case, number of effects is related to the level of the casting mage. Living Clouds summons 4+ elementals, but if modded to require Air 3 instead of Air 4, the number of effects changes to 3+. It might've been done by making a summon with equivalent of #nreff 1000 , if all levels the casting mage has in the path are counted instead of just those above it.
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