Re: Star Wars Mod - II (Sci-Fi Xover Mod)
You are right JayB, noticed that also.
But again, I think to play it with a few, say 5 people, is the best way to get the bugs and errors out of this mod.
So Andres, it's up to you now. Upload it to pbw and let's play and get your mod up and running.
Intimidator
BTW. one point: every time you use the hyperdrive you have to activet it but isn't possible in fleets, you must activate the hyperdrive one by one.
Am I correct? and if so can't that be changed ?
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