Thread
:
Star Wars Mod - II (Sci-Fi Xover Mod)
View Single Post
#
1
March 14th, 2004, 01:31 PM
Bill Door
Private
Join Date: Apr 2003
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Quote:
Originally posted by Intimidator:
BTW. one point: every time you use the hyperdrive you have to activet it but isn't possible in fleets, you must activate the hyperdrive one by one.
Am I correct? and if so can't that be changed ?
Yep. Its a limitation of the SE4 program itself. The hyperdrive component uses the emergancy movement ability with all the same limitations placed on it.
That is also why the Hyperdrive Motivator is a 0 construction rate shipyard component.
__________________
If you're new here, the bad guys are the cute furry ones. You should be cheering for the pile of crap.
Bill Door
View Public Profile
Send a private message to Bill Door
Find all posts by Bill Door