Re: Star Wars Mod - II (Sci-Fi Xover Mod)
That's great if you enjoy playing that way more, but I don't. Is there no way to stop this from happening in full tech games?
I thought the standard SEIV tech and races were just held over to allow single play until the SW AI was done. Won’t this go away after the AI is finished? I know I certainly won’t be using standard SEIV races in any games so how could I capture or analyze to get those components if no empires have standard SEIV tech?
Or do you plan on keeping the standard SEIV tech in the game even after the AI is done?
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