Re: Hull Specific Components
Let me see if i understood, if i want to build a component called "Commercial Charter" that can only be built in Escort hulls after at least Destroyer hulls are discovered i can design the component to exist from the start of the tech tree but being too massive to install in any ship, then i create a mount called "Escort Commercial Charter" that only becomes available with the tech that brings destroyer hulls in use and reduces the component to a size that can be fitted in Escort Hulls...
I´m building this on top of Devnull mod 1.8, so i will need to change the ship hulls in the mod to make them unique (adding 1 or 2 to the tonnage)... my only remaining doubt is if this tonnage changes to the hulls will affect the AI in any way, do you know?
thanks
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Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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