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Old December 7th, 2006, 10:27 AM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: Distance Increments?

Right the max combat of 5000 is hearsay from one of the Beta Testers. I have tested the combat map at 5000 and it is insanely large. Even with combat set at 7 minutes the two sides couldn’t reach each other at my max ship speed of 8km/s. The ships were very tiny, so tiny I had to use the weapon range ring just to locate those little dots and zoom in! I have no idea what the max for zoom range is although there must be one. Setting the combat map larger wouldn’t cause me to be concerned about the FPS. I would be worried about multiplayer games where combat never happens but the turn takes for ever to run because a ship is trying to flee the whole time. Remember that with SE5 v1.17 combat will continue until time runs out. If you set the combat map to 5000 you will need to increase the combat time so all players have the best possible chance to fight and even force retreat on another player if that is their goal. If the ship can’t reach the retreat line and the time runs out retreat never happens and you will end up with a series of battles taking place in one system hex when it should have been spread over several. Also if you increase the combat time the turn processing will surpass most any humans’ tolerance level if there are one or more AI empires. I know you are aiming for reality in your mods but; like the Matrix, you are still bound by the laws of this reality Neo. You can bend them but they won’t break! Just try to keep these things in mind so you don’t end up building a great mod that dies because it takes forever for the first turn to process!
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