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Old December 7th, 2006, 12:18 PM
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Default Re: SEV combat retreat radius is too small

Quote:
Wade said:
From what I've understood it's not so much that they retreat but they flee. If they get to the border then combat can continue the following turn in the next hex of the system map. This portrays the distance traveled during the flee as it relates to sector and system distances. This way is more appropriate, is it not?
Yes, in a way it is more realistic, but becuase the ships move to the next hex in the system and your ships don't, when you engage them in the next hex your ships are the same distance they were in the first. The enemy ships are then able to flee once again becuase of that head start.

Maybe they could make it so that the game remebers how close you were to the enemy ships when combat ended, so that if you immediately chase them into the next hex you will be closer to them starting out.
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