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AstralWanderer said:
Rather than a lack of "focus" I would suggest that SE has rather a "generic" feel to it, due to lacking a strong background story and atmosphere. The likes of Imperium Galactica, Haegemonia, Homeworld and Galactic Civilizations all had a background with a campaign to complete which provided players with a good introduction to the game.
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I prefer the lack of a background story and the lack of a campaign. Me, I want to create my empire and rule it, without my game play shoehorned into someone else's idea of a story.
For me, the "sandbox" style is infinitely preferable to the scenario or campaign approach. I prefer to be the one to decide when I've won.
IMHO, far too many games today are oriented toward people whose only goal is to "beat" the game and move on.
For me, the purpose of a strategy game like SEIV (I don't own SEV) is to create my own little sci-fi fantasy to do with as I please.