Re: Balance Mod
Lets see... ABout 60% of the AI's agreed to a treaty of some sort with me. I attmepted a treaty with each one I encountered. It was a reasonable mix with one sneaking in a tech trade 1 to 1. From that I found out that he had reasearched an inordinate amount of social improvements like civics, etc... and light carriers... seemed like his research was a bit wasted for early game....
I found one AI to be particulary agressive.. they were on my initial border and shared the same planet type for colonization. no fleets, but small groupings of 4-6 ships...
All AI's were very heavy on units.. couldn't tell you what the units were for most.
Ship designs featured multiple armors with usually one single weapon.. almost exclusively.. is this by design? I won in every match I wasn't outnumbered with a gun heavy/limited armor ship design.
Oh, they also began to go crazy with the fighters and that really screwed me as I was very lax with the PD....
really didn't get too far, maybe 100 turns before I had to drop the game for exam prep...
I played the game with max AI's, no neutrals, difficult setting, and max bonuses.
I was first place scoring wise pretty rapidyly by rapidly expanding and grabbing every planet I could nearby. By the time I'd expanded as full as possible without any combat, I was nearly double or triple the AI in systems and planets. However, they had nearly double or triple my ships and units. My research points and resources were far ahead of the 2nd place race....
However, the AI that did the tech trade with me took over 1st once it received the crapload of military techs from me....
Hope this helps.. version 0.99 by the way...
Javaslinger
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