
June 29th, 2004, 09:37 PM
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Corporal
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Join Date: Feb 2004
Location: Canada
Posts: 170
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Quote:
Originally posted by astruskustuvas:
ok here we go...............
Id like that you comment on what i posted here
Ships
VSD ok
ISD ok
SSD broken fix: make hull bigger and (or) decrease life support and crew quarters to 1
Sovereign SSD ok
Eclipse SSD broken fix: decrease life support and crew quarters to 2
Torpedo Sphere ok
DS Prototype could be bigger
DS I could be bigger
DS II could be bigger
Fighters: Dont think fighter needs tweaking
Other:
Armor: make armor size dependant like shields
fix seeker, make them cheaper and smaller but not efective on larger hulls (they should use TL)
Superlaser MK x: decrese size 1/2 of curent one
World Devastator: i like this thing but it would be better if thet had SY capability
Advances Shipyards x: make them deplete less resources and only on that planet not on all in system
Mining facilitys give them resource storage capability and increase rescource storage
Add medium sized solar ionizator reactor
Where is AI?
To be continued.......
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I agree with everything here except perhaps the fighters. In the end I noticed Tie Fighters seemed to rule the day as better pound for pound than Interceptors or Defenders (and Advanced). I think that perhaps the Torpedoes the fighters use might be over balanced, however all this is probably moot as without an AI to test the tech against its kind of hard to gauge.
Have you considered using the AI files from TDM to at least make the SW AI stronger? Ideally I suppose an AI that used SW tech would be the best but the TDM AI's could probably do some damage against the superior SW tech player.
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