Re: Improving fun in combat
Thanks for the hints, Fingers! I've just realized that there is much potential to be explored in mods. But first, I'll definitely try messing with the PVC as a "radioactive cloud", it looks fun!
One question though: is there any way of having neutral (not allies and not enemies) objects or ships in combat? Things that neither the player's fleet nor the enemies would automatically attack.
The thing with the turn rate is also very interesting. I have explored the ".ini" file format, but not thoroughly.
Will there be a "Weird Worlds 3" in the works someday?
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