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Old December 9th, 2006, 09:27 PM
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Default Re: Widescreen Resolution Support?

I cannot program (and test) for some resolution that I do not have the hardware to hand to ensure that something weird and wacky does not happen.

Laptops can have strange resolutions - like 1450 by 1012 or such like. Depends on the manufacturer - and I am not about to go and buy every laptop out there to test on!.

Therefore - only the standard Windows desktop resolutions (which can be tested & verified on a CRT monitor) were the ones implemented. Most laptops with a proprietary native screen display can usually emulate at least one of the default Windows formats in full-screen mode.

As I stated before - try the game in windowed mode, and set the resolution to a higher one than your screen if you want to try utilising your proprietary screen's full pixels. Then see if your hardware will allow it. Some will, some wont, and some wide-screens will allow it, but stretch the display. It all depends on your laptop's own individual proprietary screen driver, and what it does.

Cheers
Andy
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