Re: Unit array is too small :(
3000 units - slots 2000-2999 are all availble for modders, and you can use any of them and it'll work just fine. So the "new unit" array is theoretically 1000 units long.
BUT, if you try to add more than ~140 new unit graphics (each new monster takes two sprites, so that's 280 sprites) the game crashes. That's an approximate number, since some of the monsters in these mods are using recycled sprites. The error message it gives is the same as if you try to copy the sprite of a non-existing unit, there are some other things that can give this out of bounds sprite error, so I'm not totally *certain* that is what is happening, but it seems pretty clear.
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