Re: Adamant Mod 0.16.00 Released
If all enemy ships have shield points, boarding ships will flee. They only approach once all shields are down on at least one target. If the enemy has no shields, you might want to check that the strategy is set to board/capture ships for your boarding ship designs.
Note that civilian cruisers, though small and not too strong individually, get an 80% maintenance reduction. It's a lot easier to make an initial raiding force with them than normal ships.
Theonlystd said:
haha lots of things. But with Se5 out and this being rather old mod i was just curius if we could expect many more updates.
SE5 has a lot of issues that need working out...
The Weapons bewteen the Races do seem to be a bit alike just different names.
There is, I think, a fair bit of variety in weapon styles between the original 3 paradigms (physical, magic, organic). Part of what held up 0.16 so long was complete lack of inspiration for machine and energy weapons. I copped out on the machines, just giving them copies of the physical race weapons. Energy has the main bases covered, but not too much variety. Alas...
And Energy and Machine Dudes bit more fleshed out?
Other than in the area of weapons, what else needs more fleshing out?
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