quote:
Originally posted by apache:
4) Mines. Make them less pointless to design. I suggest adding some sort of sensor package (say it takes up 5kt or one slot on the mine design) so they can be either dumb mines which blow up no matter who goes through, or smart mines which have less explosive power, but won't blow up friendlies.
Mines blow up friendlies? I never saw that. The player that hits them has to have no treaty or a negative treaty (War or Non-Intercourse) to be hit. Otherwise, AFAIK they don't even know they're there unless they have a Partnership treaty with you.