Re: New Mod: Magoserium
Changes in this version:
--shock bolt uses better special effects
--fire carpet uses better special effects
--Spectral Servant is slightly nerfed: susceptible to fire, is a poor amphibian, and speed is now 2/15
--Skeleton Servant is slightly upgraded: less susceptible to missile weapons (reflects that he is just bones, no flesh, and moves fast), has a higher precision for patrolling (8 instead of 5), and has great speed and endurance at 3/25
--Earth Servant now has upgraded sprite--more solid like the earth he is made of
--incresed Battle Lords to have a move of 3/10 to reflect their hardened history of war, and to give a strategic move of 3 to a commander that can escort the Skeleton Servants for quick reaction manuevers
I think the Skeleton Servants are finally up to the standards of the other servants. The Earth Servants quite plainly rock as cheap heavy infantry--their big constraints are they are capitol only units, they do not heal, they don't do much damage with their stonefist attack, and they have no shields so they are susceptible to missile fire.
All the servants are capital only units. None of them heal except in laboratories. They are many and varied, but they just barely equal out the lack of starting gem sites.... That lack is hard to get over until mid-game, and all but cripples a mage-based approach--and this in a land of mages!
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--Uh-Nu-Buh, Fire/Death
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