Re: Improving fun in combat
Jamiri, your proposal would require a whole redesign of the game engine (not to mention multiplayer support)! I'd say it would be a good idea for a WW spinoff (a mini galactic empire game with 3D action, for instance).
Too bad we can't have neutral ships or objects in combat zones. This is something I would have liked. For instance, a civilian ship caught in the crossfire, a totally hostile life form (which would attack every ship in the battlefield), or inanimate objects (such as asteroids or debris).
About the boarding of ships: I think there is a misunderstanding. I was only talking about boarding a ship for salvaging some parts (just like when we board an alien hulk). I was not talking about "stealing" ships. I can only imagine what I could do with a Vent Mother in my fleet... but as you said, that would make things too complicated.
About the presence of planets or stars: I think i had a "StarControl-centric view" on that topic. I understand that ships are in proportion in WW, so yes, planets wouldn't fit in the grid.
About broken ship systems: I was talking about damage that you can't repair onboard. You'd have to have your ship serviced in a homeworld (for a minimal fee). But that's ok, it's not a very important topic anyway.
Now I'll have to finish my "French translation" Mod for WW... or maybe go to sleep...
|