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Edi said:
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NTJedi said:
Yeah lets stomp and pound the newbie player by turn_12 in the blitz game... oh gosh... he never returned... wonder WHY !!
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If you're trying to twist my words around as if I advocated piling on newbies, you can go play with yourself.
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Such immature behavior, as hard as it may be for you keep your conversation civilized please do your best.
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NTJedi said:
Then that would suggest the problem being with the experienced player being something of an arsehole rather than there bring a problem with the concept of a newbie game, wouldn't it?
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The point being that if a few stronger nations exist within the game then the newbie players have more of a sense of security and confidence for starting a multiplayer game. "It's much harder learning how to ride a bike by starting up a steep hill."
Also SP gamers need very powerful nations whether they are new to the game or experts looking for a powerful enemy.
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Edi said:
The harsh fact is that for most people, winning a Dominions game is a fairly rare treat unless they take part in a crapload of games. Powerful nation or not, a newbie is going to get a drubbing when he moves into a game with experienced people. The only question is how bad, and that depends on quite a few things. But that does not address the issue of an obvious balance problem in any way, shape or form.
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As mentioned earlier the stronger nations provide the newbie gamers more confidence when playing a multiplayer game. And there's no balance problem since there's LOTS of nations for every era. Also your desire to weaken the stronger nations is from a multiplayer only view. In singleplayer games many new gamers enjoy playing the stronger nations and as they become more experienced they enjoy playing against the stronger nations. The game is very successful in its current format and I doubt we'll being seeing a change for the few wanting the "weaken the stronger nations" view.
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Edi said:
There is a difference between "powerful" and "ridiculously lopsided", which is what Huzurdadi, Graeme and I have been saying here.
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There's LOTS of nations... either don't play the
few strong nations or develop a mod. The game in its current format is what has made it successful for BOTH multiplayer and singleplayer games.
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Edi said:What I said about your attitude still applies here. Only you should do it with a cattle prod. In case you didn't happen to read the latest interview posted, the developers add new nations based on gut feeling and what feels thematically correct without worrying about balance. Occasionally that results in something that needs to be toned down and the Vanheim and Helheim issue is one of those.
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Perhaps if you return to a good school you'll be more civilized on the forums. The rude behavior in your posts will eventually cause you to receive warnings from the moderators.
And the fact that a few nations are very powerful out of fifty nations is not an issue. You can easily choose to not play those nations or mod those nations since the average multiplayer game is 10 nations.
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Edi said:
As far as developing a mod or providing other content for the community goes, I've done a ****load more than you've ever dreamed of doing and I've no problem claiming that I've got a better understanding of Dominions as a whole than you do.
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Great then go create the mods for Vanheim and Helheim. There's no reason the entire community should accept the fate of no more very powerful nations just to satisfy your multiplayer gaming needs.