quote:
5) I guess retroseries are fine after all: you get what you want, fast and all, but you pay for it. Sounds good. I wish the 50% rule would be clearer though: is it 50% of the original cost? If for example design1 costs 100, what is the maximum cost of design2? 150? It doesn't seem to work that way, and each time I end up finding design2 by trial and error.
Design K+1 must have a total cost less than 150% of Design K.
Open up "calc.exe", and sum up mineral cost + organic cost + radioactives cost (of Design K). Multiply by 1.45 (to be safe). Then make Design K+1 with a total cost close to that value.
Or, working backwards, multiply by 0.7 and remove components from Design K+1 to get Design K.
Repeat until you have the price low enough to build in a reasonable time, or high enough to retrofit to the final design (depending on which way you're working).
Key points:
- Less than 1.5x, or more than 0.667x the cost.
- Sum over all three resources to get the cost.
- Use the prices listed in the "edit" view of the ship design menu.