View Single Post
  #125  
Old December 12th, 2006, 07:12 PM

curtadams curtadams is offline
Corporal
 
Join Date: Jan 2006
Location: California
Posts: 159
Thanks: 5
Thanked 3 Times in 2 Posts
curtadams is on a distinguished road
Default Re: Will Vanheim Ever Become Spayed?

Quote:
DrPraetorious said:
MtG tried to rebalance the cards by nerfing everything. The result is a very flat game with no cool and powerful stuff in it, because if anything was any good it might be unbalancing.

Shadowfist, on the other hand, starts with more robust underlying mechanics, and then rebalances cards by making them *better*, not worse. As a result, shadowfist is a very well balanced game with lots of cards that do awesomely powerful stuff.

But which game is played in every school cafeteria in the nation and which game do I find almost impossible to find? This isn't making your point.

The proper response to a game imbalance too big to live with is to fix it by whatever requires the fewest fixes. Fixes are a lot of work and often introduce their own problems. If *one* nation is a basket case you should buff it rather than nerf 25. But, if *one* nation is too tough, you should nerf it rather than introduce 25 major buffs - mostly because you can be virtually guaranteed that one of the buffs will overdo it and you'll just have a different supernation.

So far there have been several counters proposed - almost all of which hinge on AOE effects, which is basically what us nerf proponents have always said. AOE isn't available for a quite a while. (Nobody's yet considered countermeasures, either) If the majority of the nations get early AOE, Dom becomes a VERY different game. I really don't want most nations to be able to handle armored def 24 units early in the game. I LIKE the fact that human-level units have some use as opposed to becoming soap-bubble screens from turn one.

Incidentally, although I think it's high priority to fix the Heims I don't think it's the prime "official" priority. The Conceptual Balance mod became almost standard, so balance issues can be fixed without designer action. I think it's a better approach for the players to work on balance mods and the designers to work on bugs and modability. An example where things can go awry would be the VQ nerfs due largely to Norfleet's rampages, which turned out to be cheating.
Reply With Quote