Re: Modding Challenge-Part 3
You think that maybe getting creative with the damage and pentration percentages, and layers of different types of shields and/or armor might be able to replicate the effect I'm going for...
It would be nice if there was an ability/formula/whatever that allows a percentage chance that a component would work in any given circumstance...Like when a shield may get hit in combat. As it stands now, if you have a shield, it will absorb damage...its just a matter of what percentage of the damage.
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