Re: SE V: Unique Abilities And Ideas
Speaking of fighters it would be a great assest to be able to set uses. For example, what is the advantage of an interceptor, a dog fighter, a fighter bomber, etc.
Interceptors are fast first strike fighters. Their strength is speed, their weakness is armament.
Dog Fighter, great in combat, but lacks long range.
I believe the US Crusader was one of the last truly inspired dog fighting fighters used by the military until the F-15 and 15 were developed. They were developed because the Phantoms were abysmall dog fighters and Vietnam proved the need to have a good solid dog fighting fighter again.
The F-16 is smaller than the F-15 thus more manuaverable but has a lessor range and less weapons. The F-15 is by far one of the best all purpose fighters ever made in the history of flight, but she is big, consumes a lot of fuel, and requires both a pilot and Rio. Her weakness is her size.
Then we have the F-111 stealth fighter. Can only be used effectively at night or else it can be shot down as was evident in Yugoslov wars. A great fighter BOMBER, but not a true fighter. They call it a fighter bomber because its small.
As to bombers, we have the B2, small fast and effective but limited overall range. Then the big bird the B-52, huge long range and deadly, but an easy target.
I guess what I am trying to say is that we need deversity in the fighter ranks. Not just bigger KT size, but decisive advantages and disadvantages.
Every ship in the game should have its own unique useable and desireable qualifications. Be it a slow moving transport with huge cargo capacity to a small elite dog fighting fighter, each should have its own advantages and disadvantages just like in the real world. Well as much as can be given with the games limitations and restrictions.
When I build a fighter, I want to say this fighter is an interceptor and know that it has its own advantages and disadvantages. Its great long range, its semi powerful, but it lacks armor and has weaker manuaverabilty.
I guess knowing what the advantages and disadvantages to real world fighters are would be a big help. Knowing their types and purposes would also be a huge insight. I mean what is the general purpose of an F-15 compared to that of an F-22? What would an F-16 be used for? (Planet defense)
How would one go about implamenting Bombers? Use small KT ship hulls or make them large fighters? I believe the ability for "Can Warp" is present in the game, so having them as large fighters hulls, but named bombers, would work.
Any thoughts?
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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