Quote:
FrankTrollman said:
Turn 40 to 50? Try having 30 Master Smiths show up with the following script:
(Summon Earth Power) (Magma Eruption) (Magma Eruption)(Magma Eruption)(Magma Eruption)
Now put 12 stacks of black plate infantry which are each 2-5 men on "Hold and Attack: None" and place them each up and down the field in a mid-forward starting position.
Now take whatever indie archers you happen to have and stick them in three blobs to fire at Archers, Cavalry, and Closest. Position them in the middle in the top, center, and lower regions.
Now put the rest of your Ulmish infantry in a couple of big hold and attack blobs behind all the rest of your stuff.
Finally, take this army and march it directly to the Vanheim capitol and kill everything in your path. A turn 45 Ulm should have virtually no problem beating a van army in the field - especially one that's compuer controlled.
-Frank
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I agree, that's a good tactic against Vanheim. Although I am not sure why would you want your decoy HI infantry to be positioned in 2-5. They will rout easly due to both small size (plus they would be subject for the additional "below 5" morale check), and the whole squard would likely to be destroyed anyway by vans as soon as they connect. As a decoy, I would use single soldiers.
And why "hold/attack/none" rather than "hold/attack/closest" or "hold/Attack/rear"?
But these are minor points, either way such army will steamroll van's sacred troops, I agree.