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Atrocities said:
Ok, since there has been no feed back, no emails, I am going to finalize this version of the Star Trek Mod and call it quits after this next update.
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Hey - does my email from 11-29-06 not count ??
Had found some "game killers" (AI having no Intel points, designs ships without armor/shields, uses mine sweepers but not mines, builds remote miners but doesn't use them // shield mounts do not scale 'correctly', capital ship missiles on small sats dominate the early game // etc) and therefore moved on to testing the Adamant Mod ... .
I might get some of the component issues done on my own, but I have no clue about the AI files .. don't tell me you ain't gonna fix those !!