Re: SE V: Unique Abilities And Ideas
If I wanted to create dedicated bombers I would adjust the hull size to be slightly different than the other fighters and create a mount with use for certain weapons; the bombs. I would create a range of bombs for different tasks too. Also you can use the Get_Design_Ability_Component_Count("Movement Standard") with an equals as I did so the fighters must have a certain speed and thus number of engines. This is how I managed to make one fighter size yet give it different weapon and component capacity from over 7 generations. I would make the dedicated interceptors small (i.e. 8kt) the duel role medium (i.e. 9kt) and dedicated bombers large (i.e. 10kt). Now if you really must have them all one size than create three vehicle types and then it is as simple as saying this component can work on all three, or just the bomber, etc.
I’m really starting to get hooked on this idea.
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