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Old December 13th, 2006, 12:01 PM
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Edi Edi is offline
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Default Re: Dom3 Magic Sites Excel

Just let it stay there for the time being. The main reason I was ticked off was that you didn't ask first. It's all good now because you apologized.

As for the Merman village, what version of the game are you using for the test game? Because I'm running the latest patch and I've plugged in every single site into a map file by id number and there isn't a Merman Village there. Not anymore anyway. It's quite possible that it existed in v3.00 and 3.01 and would be in any game started under those versions, but it ain't in 3.04 anymore. There is a population type for mermen, though, which allows their recruitment.

The database project as a whole is going to contain lists for the following items (current status in parentheses):
  • units (started)
  • weapons (started)
  • armor (started)
  • magic sites (complete but for missing terrain masks, frequency and summon numbers)
  • poptypes (started, will be finished next)
  • forts (done)

Possibly also, but not yet decided:
  • spells
  • flysprites
  • spellsprites
  • spell effects
  • possible other info, if applicable

The scope of the project means that it will take some time to complete and there will be intermediate publications of separate sections when they are complete. The intermediate releases will require cross referencing with each other because they all need to be finished before the final version is done. That will allow both a final version amenable to SQL porting and a version usable directly as a spreadsheet.

Edi
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