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NTJedi said:
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Cainehill said:
Actually, until the Vampire Queen was severely hitten by the nerf stick, Ermor was still extremely dreaded. Say - _why_ would one pretender being overpowered have been such a problem in Dom2? After all, there's umpteen different pretenders, and we need one or two overpowered pretenders for the newbies, and for people who want to be able to beat the SP AI without ever bothering to learn the game.
Isn't that essentially your argument regarding the Heims?
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Actually NO, the vampire queen was Nerf wacked because she was available to multiple nations. As a result multiple nations would more frequently choose the vampire queen. The issue being discussed only exists if the host chooses to include this one nation and chooses to not mod the nation.
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Yes, the VQ was available to everyone - but it was also what made Ermor so overpowered, because Ermor could take _all_ negative scales, high dominion, and have the VQ as the most whacked out SC pretender in the game.
And for ratraping's sake - if you're saying that a nation (or _TWO_ in at least one era) needs to be modded or deliberately left out, you're admitting there's a problem.
Some of your comments have been ludicrous. "Oh, the newbies need a couple strong nations so they don't quit playing Dominions after getting whacked in MP"?
Yep, guess that's why chess, go, civilizations, etc, all have a couple over-powered sides to help newbies get into the game. Errr - with chess, is that black or f-ing white?
In dominions, the newbies wouldn't know to _choose_ the nations, and they wouldn't know the cheesy mandatory strategy required to do well with them.
Even if they did - it wouldn't do squat to help them learn the game, because W9F9 Vanheim/Helheim plays so differently from other nations.
As far as the "It can be modded" argument : a lot of people (including you in the past, I believe) haven't wanted to play using mods - some people don't trust them, other people don't like to get playing experience that isn't going to match a "real" (ie, unmodded or other, more standardly, modding) game.
It can be left out of games? Yep, _EVERY_ person who plays the game should be forced to learn and use map commands so other players (and the AI opponents) can't choose the nations, and then get into arguments with players who say, "Hey, how come I can't select Vanheim? They're the only nation I like playing!?!?"
The situation ought to be fixed, _IN THE VANILLA, STANDARD GAME_, instead of being left in because it's working "as designed", and the law of unintended consequences be damned. (Changes to gold income, supplies, shield mechanics, research speeds, dormant pretenders, not picking national fortification, etc, all having added to the problem inherent with glamour (mirror images) and stealth already having been somewhat overpowered.)
Then, as far as making things easier for newbies in SP or MP? Give _players_ the same sort of creation option that already exists for AIs, only reversed. Setting a player to expert would give _fewer_ pretender creation points, while novice would give extra points, possibly some bonuses to research, resources, etc. That way they have an easier time trying to keep up, with more than just a SPECIFIC nation or two, and are learning more of the game itself rather than a single overpowered uberbless cheese strategy.
Bah.