Re: Strange happenings
*Dogscoff produces loudhailer:
"This is not a bug. I repeat, this is not a bug."
The "getting more than one turn in tactical combat" thing is a feature *ahem* introduced by MM in patch 1.49 to address the fact that in combat, the defending player should always get the first turn. Getting the the first turn is a significant advantage and before the patch, first turn always went to whichever playr had the lower player number (so it really pays to be player 1 rather than player 12).
I think (but I'm not sure) that Malfador's intention with th "two turns" thing was that if you had (say) a planet which was blockaded, and then you bring in a fleet to clear the blockade, your forces would be divided into the planet and all the forces which were already there (defending), and the fleet just arriving (attacking). Presumably the enemy ships would be defenders as well, since they were already there. Turn order would then be detrmined accordingly.
You may notice, however, that the player with the lowest player still always goes first, no matter who's defnding or attacking. Ah well, next patch.
Puke: No idea, sorry.
[ 28 November 2001: Message edited by: dogscoff ]
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