Re: Damage Types?
Well if it is true then the whole damage types thing is just crap as I've said before...
How are we supposed to mod any form of special effects with only the base damage type abilities given...(dont argue with me on this) and the few things that we can tweak in reference to the name of the damage type, the percentages of damage and penetration versus the already designed component ability types for shields and armor.
I still contend that we have no 'real' ability to create new damage types and implement them...
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