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Old December 13th, 2006, 09:17 PM

Quietly Quietly is offline
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Default Re: Repulsion strategies

Your counter to neifelheim is inadequate due to the aura, as stated above...

I wish I could show you some replays of the past few turns from the dawnstrike game I am playing as jotunheim in... as far as waves of chaff vs few giants...

4 neifelheim giants and 1 1H jarl leading them

They killed about 120 / 150 arcosphale troops, including about 16 chariots, and around 40 of their highest armour troops and a couple lightnign bolt casting mages.

With E9N10 I suffered 0 losses.

Even though he researched quickly and build lotsof his national strong air mages, he lost his capitol in spite of around 10 of them casting lightning bolts, his god also casting away, and some of his mages scripted to summon 3-4 elementals, with about 200 assorted national troops (this was vs about 20 giants)... I suffered fewer than 5 causualties, and those were mainly a few units that had escaped being blessed (my prophet got assassinated, so no sure bless)

It's great to say you are tired of hearing about it, but you can't just talk your way around it... neighbor dude had no chance... when 1 turns worth of my units can slaughter around a year's worth of production value + gold, without a loss, how can you say he has a chance early game... and if you accept super bless is going to gobble a couple nations by midgame, how much better do other nations really fair by midgame once giants or other super blesses have around 3x the income and forts (this is around the time when most nations can access the spells which you claimed would counter blessables)?

Btw, regarding map size questions: Its a large map we are playing on, bigger than 15 provinces per player... I'm not saying I win, and in fact I'll probably get stomped later mid, but as to the issue of balance in the game, one should be concerned with the fact that some (MANY) nations have practically 0 chance of victory if they happen to be closest to certain others.
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