Re: Operational Damage
If I understand you right yes. I have done something like that in my TC. Maybe if I explain first: In my TC the weapon type �Missile� is the most powerful weapon. The base model does 100 points damage. However I modified the engines so that when the ship is hit the damage is reduced by 90 percent. When all engines are gone the next �Missile� hits at 100 points. Is that along the lines of what you are trying to do? If so I will be happy to post details how.
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