Re: SE V: Unique Abilities And Ideas
Besides SJ isn’t that how everyone is modding fighters now? “Here is your hull selection pick one. Here is your engine selection pick one. Here is your component selection pick one. Now what do you want to call it?” With AT’s idea the player would need to make a series of choices based on what they wanted and those choices would in turn regulate the selections offered for the next choice. For example I want to make a fighter:
1) I have to pick the type of fighter so I choose Interceptor.
2) Next I load the base equipment which has been designed to give the Interceptor limited endurance but bonuses in other areas.
3) I pick the engines I want next. All Interceptor engines are fast but some are faster than others. Still even the slowest provide more movement than the best engines in the next class, the Duel Role Fighter. Point is Interceptors should be the fastest in my opinion.
4) Now I pick the weapons and any other extra components I want such as chaff shells, ECM, etc. Because I picked Interceptor I only have X number of slots. Less than had I picked Dule Role and far fewer than if I had picked Bomber. However, none of my weapons can target ships, bases, or planets; only fighters, mines, and satellites. Or maybe a few of them can target ships and so forth but they are weak compared to the choices for Duel Role which are still weaker than those for the bomber.
I think this has potential.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
|