Re: Damage Types?
Any syntax that results in a quoted damaged type works. That means you mostly have to use If statements.
Say you have damage types A, B, and C.
1+1 would not be a valid formula. iif(1+1 > 2, "A", "B") would be. That formula would always return damage type B, but you get the idea.
A more useful formula is iif([%Level%] > 5, "A", "B"). That'll make the weapon do damage type A levels 1-5, and B thereafter.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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